H Αρενα ΝΕΤ επιβεβαιώνοντας για μια ακόμα φορά την καλή σχέση που έχει με την κοινότητα που την στηρίζει παρουσίασε μια εκτενή συζήτηση με τους φίλους του GW 2 στο γνωστό Reddit δια στόματος του ίδιου του Mike O’Brien. Σας μεταφέρουμε όλες τις ερωταπαντήσεις σε μια εκτενέστατη κάλυψη πολλών θεμάτων .Be Warned το όλο θέμα έχει ποοολεεεςςς απαντήσεις .
How does your design team go about balancing? Will you be balancing more on paper statistically? By player feedback? From what you’re seeing at high rank play?
When it comes to balancing you have to attack it from all angles, stats are really good at finding oddities super good or super bad, but it’s bad at taking all the variables into account. Player feedback is great at finding complex combinations or helping identify the most broken skills. We also play a lot which combined with stats and feedback help us see the problems first hand which can help at finding unique solutions for the problems. So I think we try and come at balance from as many angles as we can.
~Izzy
When talking about the arrow carts or the rams, are you thinking about making those moveable in some way. Actually the arrow cart already has wheels, so it’s kind of weird not being able to move them around.
Unfortunately we won’t be adding movement to any of the stationary siege weapons. -FergWill there be an option that allows you to see all players on the WvW Map?
No. We show combat markers when a group of 6 or more people fighting, but we simply cannot show all players on the map. It would drastically increasing the bandwith needed for the game and we do as much as we can to keep our bandwidth requirements as low as possible. -Ferg
Will the Rank 3 PvP rewards be available in the BWE?
They should be, but good luck getting to them in 60 hours.Any chance we’ll be able to play some of the city minigames (bar brawl, shooting gallery, etc) in BWE2?
Jon
Have you made any changes to ranger offhands? Both Torch and Warhorn have one interesting skill that defines the weapon and makes it worth bringing (Bonfire, Call of the Wild) and one plain damage skill that just seems like it’s tacked on there to fill out the slot (Throw Torch, Hunter’s Call). Both of these skills seem like they could be changed to do fill a particular niche (respectively, AoE damage and party support) better.
Not yet. Those are coming but not this beta weekend. I’ll look at those two offhands a bit. I had some ideas for both, but we haven’t had time to discuss them so they haven’t been put in yet.Will there be transitions between night and day and will they run on a cycle or be timed?
Jon
Thanks for the question. There is a night and day transition in the game.
They run on a consistent cycle.
Chris
When the game launches, will you have a system of multiple instances of the same open area or will the server infrastructure be expanded to accommodate an even greater number of players attempting to access big areas like Queensdale and such?
The overflow server system will still be in place at launch. We are purposely doing this so that people are not restricted from areas they want to explore, but at the same time we don’t overload a particular map with a horde of players.WILL I DREAM?
The party system has had some improvements to it for this BWE so it will handle overflow server system better.
~z
I had a GW2 dream the other night. It was about Guardian Spirit weapons. I woke up and thought, crap bow of truth summon requires you to stop moving to cast it. I should fix that. I did, but its not in this BWEWhat Profession is the hardest for you as developers to deal with, be it due to balance,skills,fans opinion,etc.
Jon
Guardian.I’m a casual gamer, and GW1 with private instanced gaming was perfect for me. And it saddens me to learn GW2 will be your average MMO. Why have you guys decided to drop what made GW so unique? The instanced gaming was/is brilliant. At least give us the ability to choose the mode we wish to play.
…because it is supposed to be a support archetype in a game with no dedicated healer and no ally targeting.
Jon
GW1 used instancing to tell a story and to allow the world to change in response to the player’s actions.Excited to play your game but had one big question…why no open world pvp (or servers that offer that)?
GW2 also uses instancing to tell a story. I think you’ll find the storytelling is even stronger in GW2 than in GW1.
GW2 has some epic things that happen in instances, but it doesn’t need instancing to support big world-impacting events, because the whole design of the game is that players can impact the world around them.
~ MO
The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world pvp, and while it isn’t ‘true’ open world pvp for more pvp purists, it does contains many of the elements that make world pvp so exciting. Hopefully it will mostly satisfy people that want open world pvp. -FergAre you doing anything to help with spell effect overdose/spam? Currently it’s nigh impossible to see anything in a group of 5+ people due to the amount of special effects each person produces on a targeted area.
We’ve been working on reducing the effect overload we added an effect LOD system as well as have been identifying noisy effects and making them less noisy.Will there be a PVP mode similar to that of GW1? The main reason I even played GW1 was because of Hall of Heroes/Hero’s Ascent, as well as Random Arenas. Is it possible that we may see something like this in GW2 at some point?
~Izzy
We have made changes here and will continue to until we are happy with it.
Jon
We are shipping with the PVP modes that were available in the last event. One of the things we felt was an issue in GW1 was how fragmented our PVP community became, so we’d like to avoid that as much as possible. I’m not completely eliminating the possibility of new modes because plans change all the time, but if we did add new modes, it wouldn’t be happening any time soon. -FergOK seriously, why is the beta only available to people who either a) preorder GW2, or b) win a beta key in random obscure contests. That isn’t a good way to convince people to buy GW2 – you basically already have to know you want the game if you want to try the game.
We have a certain amount of server capacity. We promised people who pre-purchase that they’ll have guaranteed slots in each upcoming beta. After taking care of them, we give away remaining slots in online contests.Although WvW and the domination style sPvP is very fun, can we be expecting more game types soon after release? The variety of different PvP games seems to be severely lacking compared to the wonderful PvP in Guild Wars 1.
~ MO
For now in structured we are focusing on conquest so we can support that type and make it the best it can be. At some point in the future we will consider more game types.Were any extreme/major changes made to the thief profession? I feel like the thief has been slightly neglected compared to other professions, such as ranger and guardian.
Jon
We did do a big thief balancing pass in between last BWE and this BWE so be sure to check out the traits as there is a lot of new stuff in there as well as tweaks to the existing stuff.Why do some skills root the player for 0.5 seconds?
~Izzy
I’ve tuned a lot of this since the last BWE. Please give it a try and give feedback again. There are still some that stop you that should not, but our philosophy is, skills should stop you if it feels like they should stop you, otherwise, they shouldn’tPlenty of games frankly suck when it comes to patching and uptime. While you guys have been awesome when it comes to the speeds for patch downloads, how do you guys see server downtime looking when updates come along?
Jon
Guild Wars 2 should expect to have the same amount of down time that Guild Wars 1 has had (which is about 32 hours total give or take a few). We don’t need to take our servers down to patch.
~z
Note: This doesn’t count internet routing issues that interfere with gameplay.
Our downtime is extremely minimal between builds. You’ll basically be out of the game long enough to restart the client and download the new data.
Multi-hour downtimes? Not in Guild Wars 2.
-Ferg
well sorry your going to miss it, there will be at least one more after this one well announce when at a later time.What kind of expansion to the World vs. World system are we likely to see, if any? I assume it won’t stay static for all time, but are there any strong ideas for what the team would like to do? Something like Darkness Falls from DAoC perhaps?
~Izzy
We’re always looking at ways we can improve the game post ship, but what you’ll be playing this weekend is pretty close to how we intend to ship WvW. We still have a bunch more polish to do, but don’t expect any more areas or expansions any time soon.Will Guild Wars 2 be on Steam?
Make sure you get plenty of sleep before this weekend
-Ferg
No, it almost certainly won’t be on Steam. Valve has some new business terms will keep almost all new MMOs off Steam.Do you feel the clone/ phantasm duality with shatters is working well? I feel there’s more incentive at building either a full clone factory or a full phantasm army.
Keep in mind the GW2 client is free to download from our web site and has no copy protection. (And if it’s really important, you can add non-Steam games to your Steam library.)
~ MO
We have made some pretty strong changes here in this BWE build so give it a try and let us know what you think.My question is, how much did you go all out when designing the personal story missions? Can we expect missions to be even more unique than what we could see in the BWE?
Jon
I don’t think the story team went out of their way to make things different, I think they just had a bigger, badder, meaner content system that they could work with. Without the constraints of the old system in place these guys and gals have been coming up with some amazing content. I’ve only seen a fraction of the stuff they’re working on (my desk faces the backs of a bunch of them) and it looks mighty impressive.
~z
Last BWE I was playing as a Ranger, and I felt that the third chain in the sword “1″ skill that leaps to the enemy (plus some lag) made it so I had almost no control over my character. Are you going to/have you altered that skill at all?
In the blog post we talked about improving the “sense of hitting.” That is the phrase we use for all visceral combat improvements. this includes audio, effects, animations, timing of skills, camera shakes, and a number of other things. You should feel an improvement all-around, and I know I made some changes to that particular skill as well. If it still isn’t better after this BWE we will get it there.Will you ressurect a Skillpoint giving NPC in Beetletun, Queensdale?
Jon
The skillpoint NPC lives!On Dueling:
-Peter
It actually has some other unforeseen benefits, so we know it is important and will work hard to get it in asap.How does the Mystic Forge work?
Jon
The mystic forge takes 4 items and turns that in to another item. It’s a gamble but allows you to get some powerful items in return. Hope you enjoy it! Psst, try shaking the UI when you’re using it. I love the effect!Is it intended that 2 handed weapons have only one sigil slot? Doesn’t this make two one-handers better, as you get two sigils?
-Peter
This is something we wanted to talk about between BWE1 and BWE2, but ran out of time. It is high on the list of stuff to do next.What will be the level cap for this BWE?
Jon
The level cap for this BWE is 80 (just like release). It just might be a little harder to earn experience once you’ve played through Gendaran Fields. However you can continue to level in WvW. I was able to get my thief up to level 39 in BWE1, and I know there were players who broke the level 40 mark.
~z
In WvW, it’s hard to see the people in your group during PVP. Do you plan to change the font color of regular player’s name to a neutral color (like white) and change the font color of grouped player’s name to a special color (like green) so that we can see and follow our friends more easily in WvW? It would really help if you would increase the font size of player’s name as well.
It’s something we could potentially talk about doing at some point, but we have no plans to do that yet. We’re waiting to see if our other fixes help alleviate some of the visibility issues we encountered over the last event. -FergHas a loot all button been added yet?
I’d recommend turning on auto-loot which skips the loot screen entirely!Will there be GvG like in GW1? If not then where are the actual “guild wars” occurring in the game?
-Peter
There are Guild Wars in WvW. Also Tournaments are our replacement for GvG. The first stage of them is in this BWE, but there will be more hardcore ones coming in the future that build towards monthly and yearly championships.Is there any way for me to participate in the Beta Weekend event without pre-purchasing the full game?
Jon
Just before this Beta Weekend Event, we did a number of beta code giveaway promotions with media partners and community sites. The best way to find out about these promos is by following us on our social networks like @GuildWars2 on Twitter our or page on Facebook. If you’re not keen on either of those social networks, I noticed that /r/GuildWars2 had compiled a list of sites doing code giveaway contests and promos. There will be ways to get beta codes for future Beta Weekend Events, among them being media sites.I’m sure you will pay my question no heed, but I’m sincerely curious as one on a strict budget would be, I haven’t had the money to play your first game… I was wondering if I’m able to acquire GW2, will I be missing out on a whole lot? Lore, and otherwise?
~RB
We’ve tried to make GW2 extremely accessible to new players coming to the franchise. You won’t know the history of each location and the significance that it played long ago (250+ years before) but we will teach you the important parts. Returning GW1 fans will find nostalgia in visiting those same locations and will surely have a stronger connection to them, but that won’t negatively impact your understanding of the world. It won’t be like you didn’t read a chapter in a book and now everything is referencing what you didn’t read. If there is an old location from GW1 in GW2, there will probably be an NPC studying the importance of said location and be glad to bring you up to speed.Can you offer me any ideas of why the end game will be fun for someone who loves cool looking gear? Do you guys have unique, flashy items that drop in the end game dungeons (I know stats are the same)? Is there enough content in the end game to keep me playing, without relying too heavily on PVP?
~z
We just introduced a bunch of legendary items that you can craft that I think will fill your desire for some REALLY sweet looking end game gear. -FergCould you please explain how the Elo system for matching servers is calculated in WvW?
It’s actually a modified glicko system. I don’t want to pull the curtains back too much on this as we’ll be evaluating how it works over the weekend and determining if we need to change some pieces of the formula.Will necros ever be given any type of control over their minions ? Even something as simple as attack and stop?
http://en.wikipedia.org/wiki/Glicko_rating_system
-Ferg
Minions have some AI bugs. They SHOULD attack what you attack and run when you run. We want them to feel uncontrolled, but not broken. Many of those bugs are removed now, but keep helping us find them so we can get it to 100%
Jon
Is the frequency of dynamic events going to change prior to launch?
Event frequency is one of the things we’re evaluating with these beta weekends. -FergCan we get an out-of-combat weapon switch for Elementalist? Right now they feel just right as far as weapon balance, but it’s really obnoxious to have to go to my inventory to switch weapons out of combat when the functionality is already in the game.
This is really a problem for everyone, and not just weapons. We want to have a template system so players can move between different weapon, skill, trait, and item builds, but we want to do it right so it will likely not be until after release.Will it be available for mac? If so any release dates etc?
Jon
I’m a Mac user too, so I feel your pain.Many of us like the old Alterac Valley from WoW, are you planning on doing epic long pvp battleground where you can summon things to fight for your side? Make it for us hardcore peeps… fun hour + long battles that you have to capture bases and such and summon monsters to slay enemies.
Right now we’re obviously focused on launching the game, but I’d love us to be on Mac in the future.
~ MO
You should really check out WvW. Last BWE there were some epic keep sieges that lasted for hours. Those pesky Red invaders finally made it through the inner gates just as our reinforcements arrived to push them back out with an army of arrow carts.Will we eventually be able to see the names and guilds of enemy players in WvW?
WvW also has ways for you to get NPCs to come aid your assaults to keep things interesting.
~z
You will never be able to see enemy names, you can however see enemy guild tags. -FergJumping into water with certain skills (like the engi’s Rocket Boots) or from a very high point doesn’t feel like you’re hitting water. There’s no big splash and no bubbles forming in the water. I find this a little bothersome especially since the game is so extremely polished in other regards. Is this something you will fix or look into?
Sure. We can look into it. I can’t promise anything, but we will try.I’ve….never seen an AMA with so many answers before. Totally going to have to buy this game…
Jon
We’re not done yet! Thanks for your support! -FergBefore the Beta event goes live, can you guys write an article listing all the gameplay changes from the last Beta event (ie, minions now have more hp, changed duration of xxx skill, increased damage of xxx skill, pets have better AI, etc.)?
We are working on some patch notes for this BWE. It is honestly so msssive that I am sure some things will get lost which is why we did the blog post to overview the larger changes. As we move forward expect patch notes to become more and more accurate.How do you see the thief’s steal ability working out in the e-sports section? The items you get from this mechanic are obviously kind of random and usually the e-sports sector likes to steer clear of these kind of random use abilities.
Jon
Also any chance of some kind of improvement to the system? At the moment it is a little hard to see what you have actually stolen in combat?
It is not as random as you think. It is really one of 2 or three choices. I find it to be quite useful in PvP.
Jon
How fun it is answering these questions?
Any chance we have to connect with our community we love.i Heard from someone that the world PvP will be a failure, because of extreme lag and low fps. Is that a real treat? ot not?
Hope this answers your questions (-:
chris
Absolutely not.Were the best builds 30/10/10/10/10 from actual competitive players or were these simply the most common? Being common and being effective are two different things entirely, which I’m sure you know.
As you are aware the game is not finished yet and our Beta Weekend Events are specifically designed to allow us to improve both the quality of the game and the overall performance.
Thanks for the question and your support.
Chris
The 30,10,10,10,10 builds were from the best players in our closed test. Also there are many considerations and while not everyone is going to make sense for everyone, from a design standpoint for us, this was the best solution for the most players, and more importantly for the game and how we want it to play.
Jon
I’ve tried out MMORPGs before but could never really get into them. What is unique about your game that could change my mind and get me in to the genre?
To me I feel like the most unique thing is the fact that you don’t get upset when you see another player, grouping up and playing alone side people is a normal thing to do rather then trying to find a slice of the world where no one is so they can’t steal your kills, you loot, and your time. It makes the game feel more like a multiplayer game rather then a large single player game where I chat with my friends. This combined with the fact you don’t have to be the same level to play with your friends means I can level at my own pace and always know I can meet up with my friends and have a good time.
~Izzy
Not exactly the same, but check out Evon Gnashblade’s Box o’ Fun in this weekend’s beta.
~ MO
We are always working on performance and improving it, it’s one of the reason large scale tests are so good, it helps us find these issues and fix them.
~Izzy
You really need to bring back the GW1 option of CANCELLING a skill (esc key), a single press would cancel the queued skill if there’s one or cancel the one you’re activating.
You already can cancel using ESC.
Jon
Yes!
-Peter
It’s only 20 days away. Maybe they’ll stop pushing it after June 26?
Seriously, I hope the fact that every retailer is showing a different date makes it clear to everyone that these dates aren’t coming from us.
~ MO
World transfers will be free until 6pm PDT Saturday. After that point they will cost 1800 gems, so if you want to switch, do it early! -Ferg
In Reality is Broken Jane McGonal consider’s Bernard Suits sum of a game as the best definition: “Playing a game is the voluntary attempt to overcome unnecessary obstacles.”
Do you agree with this idea and if so do you find it hard to
get individuals to realize that when you put in unnecessary obstacles
(such as your trait and skill change) it does have positive effects they
can’t necessarily see from a conscious viewpoint?
Great question and one that could take a long time to answer but if you don’t mind i will attempt a short answer.
“Playing a game is the voluntary attempt to overcome unnecessary obstacles’
I think that is an interesting way of putting the psychology of play, I don’t necessarily believe that it is a method of overcoming unnecessary obstacles so much as a basic human instinct to fix problems, explore the unknown, compete (even in PVE) and realize positive ‘wish fulfillment’.
The second question is fascinating and very astute:
Do you agree with this idea and if so do you find it hard to get individuals to realize that when you put in unnecessary obstacles (such as your trait and skill change) it does have positive effects they can’t necessarily see from a conscious viewpoint?
I think it can be difficult to understand ‘Goals/Mechanics’ of systems when you have already become engaged in existing ‘Functionality’. This being the case it is therefore difficult for the user to determine the reasoning for the change. It isn’t that the change is an ‘Unnecessary Obstacle’, in this case, it is that the logic for this specific change comes from a different goal that resides within the same feature.
Specifically in regard to this area we will continue to take on board player feedback and action decisions appropriately. Thanks for a great set of questions and your support.
Chris
Good news! We have an exciting new finale for this event! I’ve tried to make each event feel special and capping it off differently was a cool way to do that while trying out new things with our systems. This time around, though, my new co-conspirator Anthony Ordon came up with a really cool idea that we had to bring in additional people to implement. This finale was definitely more than a one person job.
~z
We just did some work to get the groundwork in for WvW specific achievements and titles. I’d like to have some of that stuff ready for BWE3, but no promises!
-Ferg
Siege weapons are often a great equalizer, because building siege is so limited by supply smaller groups can often always be filled on supply dropping a balista or a arrow cart at a nice choke can really drop a larger group with a smaller group. Also there are mec camps can really help smaller groups as bigger groups are often after the bigger objective but if you take the mec camps you gain a lot of support. Also splitting up can really help, smaller groups can attack smaller objectives and the bigger groups are forces to either split up or divert there force to that objective, cutting off supply lines, or taking key towers can really whittle the large zergs.
~Izzy
When are you going to make a sequel to Pyro II, the best game of all time? Do you still have the source code to the original? Can I port it to Flash for you?
Blast from the past!
I have the old Turbo Pascal source code on some floppies, if they’re still readable. I don’t know how much it would help. You’d be better off writing Pyro III in Flash.
~ MO
I’ll be playing on a character with my real name, “Regina Buenaobra.” Beware impostors who may misspell my name. Also, you can spot people from ArenaNet because they’ll be in the ArenaNet guild, and you’ll see the little red coliseum logo floating next to their names in-game.
~RB
I’ll be roaming Tyria as “Peter Giuntoli”. I’m not very creative.
-Peter
I recently got in to the CS:GO beta and have been playing a bunch at lunch. Before that it was Diablo 3, then HoN (which I’m horrible at), and Skyrim. After watching this year’s e3 trailers I can’t wait to play Watch Dogs!
-Peter
Design is hard one to start off in while it does happen it’s often a lot easier to go from QA into design. There is a lot of designers out there and experience is often the first thing looked at, so it’s can be easier to get into the industry from a position that doesn’t take as much experience like QA or Game Master. I also think practice design helps a lot, Design professions, classes, items from a game you really like. Like any skill the more you practice the better you are at it. This is why experience is looked on favorably.When will you guys open the beta forums? Friday?
~Izzy
The forums will be opened shortly before the Beta Weekend Event Starts on Friday.Will we be able to easier group up with friends.. like change districts and such to reach our friends?
~RB
Parties should have a higher probability to stick together when exploring the lands of Tyria.
-Peter
The goal is for people to protect thier supply, as well as for the enemies to attack. It’s a focus point for conflict. You can also upgrade each supply point and gain more guards to protect the Dolyaks this makes it a lot harder for 1 person to stop supply chains.
~Izzy
Sadly, we will be wiping beta characters before launch. But your beautiful-thief-scoundrel will always have a place in your heart. Therefore he/she will never disappear forever.
~z
We definitely put in a lot of time to fix bugs that popped up during the first BWE. Thanks for finding those!
-Peter
Actually some of us were talking about relocating to EU servers for this weekend. -FergI would really like to know a description of your jobs, please! What does a producer, system designer and president do?
I’m classified as a gameplay programmer, members of our team end up getting assigned features to work on and then end up working on the code for that features all the way from the servers to the UI! We’ll work alongside designers and artists and iterate on the design until we come up with something we like. A pretty awesome job IMO!
-Peter
A flamingo is not currently an emblem option. -FergDuring this beta weekend will we be able to transfer characters to different servers for free or will they cost gems?
As we did last time, we’ll have a period of free transfers at the start of the event to help people find their friends. Then we’ll test the full system for the remainder of the weekend.
~ MO
control-right click on your autoattack to turn autoattack off. That is how I play.
Jon
Yep, you should be able to select new skills in the skill tree when you log in!
-Peter
This BWE will have some client perf improvements, but it won’t magically fix all the problems. This is an area we’ll keep working on to launch.
~ MO
Depending on the difficulty of the area you can already see things like this. In Queensdale near the Orlaf Escarpments there are roaming packs of wargs and in the western side of Snowden Drifts you can find raptor hunting packs. The further you go off the beaten path the more interesting things you might discover!
~z
Of course we’ll have to do something cool!
Honestly, we haven’t added this to a dev list yet because it’s something we can add so easily after launch. There are so many things we have to focus on before launch.
~ MO
That is a potential option we are exploring to help Engineers that use kits.
Jon
Whilst we can’t go into specifics, I can say that we were very excited by the response to the presale and humbled to.Are there any plans to add an item preview feature? We’ve seen it before in games like LOTRO, where you could Ctrl+Right Click to preview an item on your character. It’s an important feature for a game to have, and the capability is clearly there, as we’ve seen with the dye previewing system.
Sorry i can’t give more details and thanks for your support.
Chris
We are working on an item previewer right now. It unfortunately didn’t make it in for BWE2, but we’ll definitely have it prior to ship! -FergTowards the end of the last BWE, I was disconnected while in WvW and couldn’t get back in since the instance was full. It just kicked me to the login screen and I was locked out of the character. Could you guys fix it so people get sent to Lion’s Arch or something instead?
Yes indeed! We are right now working on a fix that will save those characters so you aren’t locked out. -FergAre all of the game areas (such as Gendarran Fields before this BWE) still under development, or are they just being held back until launch?
We’re constantly adding new events and content to the game. Some of these changes are based on feedback and experiences we obtain from playing in weekend events like BWE1. Obviously we’re holding some things back until launch (we don’t want to show you everything yet!), but we very much are practicing the “When It’s Done” philosophy here at the office. This weekend players from BWE1 may notice some new content we’ve added to the existing maps.I HAVE A QUESTION; about particle effects. What’s going on with them? What are your plans for them? How do you feel about them at their current state? Have they been reduced already?
We are constantly evaluating every part of the game specifically in regard to player feedback. We have done multiple reviews of this specific area over the last month and are currently very happy with the results.Could you paint a clearer picture of what the WvW dungeon experience will entail?
Following this weekends event we will collate feedback and determine our next course of action appropriately.
Thanks for the question and continued support. See you this weekend!
Chris
It’s primarily a PvP experience, with traps that can be operated by players to impede others progress through the dungeon. We may add a few other PvE elements like bosses but we really want this area to be about navigating through the traps scattered through the jumping puzzle and fighting your way past the enemies to get the awesome shiny bits at the end.
-Ferg
This is something we’ll be working on until release. You’ll see improvements with each beta weekend.
The cold hard technical speak is: we need to fix the main CPU thread getting stalled on occlusion queries to the GPU; we need to fix driver compatibility issues; we’ll continue offloading work to other threads.
~ MO
You’re asking me to re-live my nightmares?
When we’re missing models we end up displaying a naked headless human, always a little disturbing.
-Peter
Sit jumping.
I don’t know why, but it seems like everybody loves it (except the guy that introduced it)
I’ll actually be sad to see it go.
-Ferg
I personally love how easy it is for me to play with other people. I’m not worried about the next player over stealing my kill or taking my loot. On the contrary, if there are a couple of us working on an event I naturally begin to use more skills that help allies and I adapt my play-style to complement theirs.
In addition the game easily allows me to play with my friends, especially the ones that have different amounts of time that they can dedicate to gaming. The level adjustment system doesn’t trivialize the content when I go back to help someone who just started the game, combined with how the dynamic event system changes the world I can go through a map multiple times and see different events playing out.
~z
You will be able to use your existing character from the previous BWE.Why Amazon is offering bonuses of pre-purchases for pre-orders. (all BWE’s and 3 day head start)? Confirmed by a number of people who only pre-ordered gW2 there.
See you in game!
Chris
We’re still working with Amazon to figure out what they’ll be able to do, so I don’t have a final answer for you.
But the basics are this. We have limited server space, so while we guarantee beta access for people who have committed to purchasing the game, we don’t guarantee it for everyone who just walks into a store and says, “yeah, reserve me a copy”.
Some online stores, not just Amazon, are not able to actually bill the credit card until shipment. But the customer has still made his intent to purchase very clear. It’s more like purchasing but being able to get a refund later, which we’re fine with, than it is like just adding a name to a reservation list and then having to come back and purchase later.
Because we know Amazon is important to a lot of customers, we want to find a way for Amazon to be part of the prepurchase program. It would be unfair to exclude them for being up-front about a policy that’s actually already being used behind-the-scenes elsewhere.
~ MO
Pagliacci thin crust!If the ‘elite’ traits are powerful enough that you would be overpowered by getting more than one per tree, doesn’t that mean nearly everyone will make 30 30 10 builds to take advantage of two elite traits?
The gap between T1, T2, and T3 should be noticeable but not game breaking. There are plenty of builds that I currently run that do not use T3 traits despite going 30 points in a specific line.
Jon
Our engine and content programming teams made a number of improvements since the last weekend. Ideally you should see at least some increase in performance, but we’re not even close to done yet so don’t be too discouraged if you’re still having performance issues. Please be sure to leave feedback on our forums over the weekend and let us know how it feels!
-Ferg
We’ve spent some time on performance improvements and will move more of the team on to performance as time goes on. Specifically, we’ve moved some of our processing that was done on our main thread on to other threads.
-Peter
WvWvW offers persistent character progression. There are many previews and threads online that will supply you with a full download of what our WvWvW offers.Does this mean that lower-level players can now actually see a benefit from WvW? The cripplingly low gold return from WvW events coupled with continual repair expenses and siege blueprints meant that WvW was a net loss in money if you sought combat. Plus experience return and item drops seemed quite low.
Thanks for your question and support,
Chris
Have you considered a separate currency for WvW for siege weapons and equipment repairs?
I don’ think you will see it yet, but this is something we will work hard to balance as we get closer towards release.
Jon
Then you talk about elite-traits..which I assume means players are now forced to go 30 in trees. Personally, I thought the passive stat bonuses from traiting in a tree was a sufficient reason to go the full 30. How does forcing any similar-type character to go 30 into the same specific trait line and choosing from 1 of 2 elite traits promote variety?
When you have over a billion choices, but a few super strong ones you just basically have a bunch of bad choices. Now we have a few hundred million choices but hopefully have increased the number of good ones by ten fold or more.
Yeah, per tree.How in the world can your MMO make money after SW:TOR, Aion, Rift, Tera and so many others have… well, not failed completely, but eeeeeeehh….. MMO’s take so much work and money to produce, how can you recoup all that from box sales and cosmetic micro-transactions alone?
First of all, what we all care about in an online world is making a living world that stands the test of time, where players can keep having fun with their friends year after year. So success isn’t based on how many copies the game sells up front. Success is based on whether people keep playing the game over time. And financially, success is based on whether people keep supporting the game by buying new content.
Second, I’ll address this idea that the time of MMOs is closing. If the word “MMO” means the same game mechanics that companies have been hashing out again and again for the last decade, fine, let them rot. But if you change the word “MMO” to “online world”, then I bet we can agree that “online worlds” are only going to keep growing in importance.
~ MO
I actually updated those skills since the last BWE. Give scpeter a try I tried to make this the ranged option, particularly in WvW for Guardian.What is the intent with game performance as it applies to multi-core processors (2, 4, 8 core etc)
Jon P
As part of our performance improvements we plan to push more processing on to multiple cores. We’re already utilizing multiple cores though!What are the chances of me getting in the beta if I were to buy the game now? I really want to play it but I heard about people not getting in last time and also I am going to have to dip into my budget to get the game.
-Peter
I’m glad to hear that you’re so excited for the game! Making a game that attracted MMO and non-MMO gamers was one of our core philosophies.
For this upcoming event we’ve prepared the servers to handle “last minute” pre-purchasers. So if you find it in your budget to pick up the game on Saturday you’ll still be able to enjoy the end of the event.
~z
We’ve worked on improving client and server performance between BWE1 and 2 and plan on focusing more on performance and polish as feature development winds down.Will Engi’s get more weapon options in the future? Or possibly more weapon kits?
-Peter
Yes, both at some point!!!Will there be WvW ranks and rank abilities/gear?
Jon P
There will not be ranks in WvW. -FergThis warrior has what appears to be a 2-handed axe. Are there any intentions on implementing 2 handed axes in the game, or will there be greatsword skins that are designed to look like axes?
Two handed axes are awesome. No reason to skin, lets save some cool stuff for expansionsIs there a re-work in progress for the Mesmers? A lot of people are unsatisfied with the current AI + shatter mechanics. Additionally, there are issues taken with the class mechanic being susceptible to AoE weakness, lack of synergy between the scepter and other weapons, lack of utility/power of the illusions, amongst other things.
Jon P
There have been some changes already, but if it is not responsive enough we will make the changes necessary to make Mesmers viable. Please give them a shot in this BWE and let us know what you think. Jon PWhat is the status of the Engineer re-work? What kind of changes are being made?
Still in progress. I think the key piece is getting their kits to inherit some of the benefits that you get from collecting and customizing weapons.Sense of moving is a great idea, what about a sense of being connected to the ground with walking/animations? Players also experience a ‘sliding’ effect when walking.
We have worked hard on this issue. Just like any game there are cases where you can make it look crazy, but we feel like those are mostly edge cases at this point. We still have some things in mind that we want to do here, but what you see now is close to what you will get.Any long term plans for expanions and what will they entail? In a general sense – new zones? New planets/dimentions? Or just expansion/change of current ones?
I will explain a bit how it works.
Visually we have transition animations that help blend between different states, but for those worried about responsiveness those transitions are purely visual so as soon as you press strafe left you are moving at full speed to the left. This disconnect is what sometimes causes the floaty feeling.
Jon P
Thanks for the question. We do indeed have awesome plans in the Expansion area. It isn’t something we are talking about currently, however you can expect the pioneering work to continue as well as our pledge to continue to develop and support the game through the thoughts, ideas and passion of our community.
Thanks,
Chris
What goes on behind the scenes? Well first of all we’ve all worked furiously getting the beta build ready for you. We’ve been testing the hell out of it and squashing any bugs we can find. When hundreds of thousands of people start playing on Friday at noon, generally that uncovers some new bugs, which we fix that day. Then we spend the weekend playing the game with you, reading your posts and feedback, and taking notes about what’s working and what’s not working.
The key issue we face with testing GW2 is that it’s such a social game that it just plays completely differently with thousands of players logged in than it does in smaller internal play-tests. So every hour of play in a beta weekend is super valuable to us. Immediately afterward we make all our plans for what we need to fix/tweak/change prior to the next BWE.
~ MO
We are aware that some professions downed skills are, lets say, less than or greater than desirable. We will need to take a close look at these and I suspect we will do so “soon” TM.Is first-person-view going to be available? Can we disable the camera-swing?
We are going to making a number of improvements to camera between now and ship. First person is something we want to do but might be a post release things. Yes we will disable the camera swing. Someone just showed it to me.Does the team consider big changes to the base game possible following launch?
Yes, we intend to listen to the community and figure out what changes will help improve the game for players, as well as which are technically feasible. There will be a lot of effort going into Guild Wars 2 support after ship.What is the status on fixing Pet AI?
Jon P
We have fixed a large number of bugs with pet AI, but there are still some lingering ones. Anyone that finds a good case for reproducing them, please don’t hesitate to post about it in our beta forums or somewhere on the internet and hopefully it finds its way to us.What’s a normal day of work for you? From arriving to work, to the time you leave.
Jon P
Do you guys play any other games ? If so, what games do you enjoy?
Do you plan on playing a regular character in Guild Wars 2?
A ‘Normal’ day is dependent on the discipline you work in but if i may i will answer your question holistically. we are very collaborative at Arena and so we meet regularly to discuss features, problems and ideas. A lot of time is spent in implementation with regular peer reviews of the work and play tests. We also spend a lot of time getting to know each other, our likes, dislikes and what drives us.
We are all big gamers and play most new releases and as well of golden oldies. we have a gaming room with consoles, boards games, table football and ping pong. Every week members of staff sit down to play table top games as well ranging from Role Playing Games to table top War gaming. Basically we love games!
I will have a regular character in game and would love to play with you should you want to.
My character name is Snowcrash.
Thanks for your question and for supporting Guild Wars 2.
Chris
Community Manager (AT): We will have a one-month delay between the release date announcement and the actual release date.
Community Manager (RB2): The idea that there will be a one-month delay between is a rumor and is not verified by ANet. Contradiction
Another detail is that you have allowed for a no refund policy on the pre-purchases, only creating suspicion to your secrecy. Then, pretty recently, the NCSoft’s investor call came up and at one point it was stated that Guild Wars 2 is looking at later 2012 release. I don’t think my trust in ANet could have dropped any lower than it did at that point. I mean, why are we finding out from NCSoft the time of year that GW2 will be coming out and not ANet themselves?
So, my question is: Why is there so much secrecy around Guild Wars 2 and the release window? I’m not asking for a release date, but I’d like to know a rough estimate of the time that the product I paid $59.99 for will be delivered and available for me to use. I’m positive that I am not the only one who has a desire to know what window of 2012 Guild Wars 2 will be released in.
Thanks for your time.
We try to be very open and transparent with our fans, as I hope this AMA shows you.
Your concerns are all about release date. The fundamental issue here is that we just don’t have a release date right now. We’re using beta testing in the traditional sense. When beta testing shows that the game is where we want it to be, we’ll lock in a release date.
I’m pumped about what we were able to accomplish for BWE2 and I think you guys will be too when you see it. We’re not that far off. We’re obviously going to release in 2012, and any statements to the contrary are absurd.
As for the “one month delay” versus “not one month delay”, we have to line up distribution and retail sales so obviously we’ll announce a release date in advance of the actual release, but we don’t have a policy of “exactly X weeks in advance”. Aidan was giving his personal take on this. Rubi is correct that there isn’t a nailed down number of weeks notice.
~ MO
We’re doing everything we can to ensure that anyone who can run the game can participate in wvw. We’ve made a number of optimizations since the last event to improve performance and we will continue to do so, hopefully people should have a little better performance in WvW this time around. – FergFor many players Guild vs Guild was our favorite aspect of the original Guild Wars. When I think of Guild vs Guild I think of Guild Halls (home turf) and all the hours I spent practicing with my Guild Team. Having 1st and 2nd tier players and just enjoying all the aspects that made GvG such an amazing e-Sport experience.
You have said GvG and Guild Halls will not be available at launch can you confirm that these are features at least being tested internally or on the drawing board for down the road?
Tournaments, which are in this BWE, are the equivilent of GvG in GW2. Players will be able to form teams and enter the most basic form of tournaments this weekend. More tournament support is incoming.
Jon P
It is part of the Eternal Battlegrounds map, not an instance -FergI’m really frustrated at the rate we are able to unlock skills in WvW. It seems (from the last BWE) you would have to land the killing blow on an enemy invader to up your progression on the skill you are working on.
Is there a plan to somehow get credit for attacking the target and get progress on a skill without having to land a killing blow?
This was a bug and should now be working as intended. Some of the problems may stil exists but it is our intention that WvW is on equivilent footing reward wise in every way to PvE.
Jon P
We intend to support spectator mode at some point, but right now we are focused on core features to get the game into your hands so that you as the players can help us determine the course of future updates.
Jon P
There is a timeout on the queue. We are always tweaking this, but often it still has some issues that we are still working out. We have tried removing the queue, but that felt even worse than some of the issues we still see now. We have made improvements to queueing since the last BWe and there are still more to come before release.
Jon P
The followers tab in your contacts panel will show you the members of your squad. There is no limit on squad sizes.
We made a bunch of improvements to the squad system over the last month or so and will definitely be looking for feedback on it over the weekend to determine if we need to make additional improvements.
– Ferg
In this BWE we are introducing tournmaments which will allow you to PvP with friends. We have also made some improvements to the hot join games allowing you to follow friends into games via a chat link and will continue to improve these now and after release as well.
Jon P
Many people from the studio will be playing throughout the weekend. I plan to take Friday off just I can spend the whole day in game. It’s an amazing experience for us to play alongside all of you. You’ll be able to easily spot anyone in the ArenaNet guild because of the company logo about our heads. ~zFirstable, I love you Anet, and a question time. This is our second beta test event ( not including Stress test), and we get to keep our characters again, which is amzing. Is there any chance that in future, in the final release we will keep our original characters created in beta phase?
Hi Kuba,
Thanks for getting in touch.
Beta characters will not transfer into the game when it goes live.
Chris
Trait tiers: many dislike it other are not sure, what was the reason behind it?
There were a number of problems with the old system that we felt required a change. We believe this new system keeps the spirit of the old system, while actually working better in the long run. Here are the problems we believe this change solve:
1) Best builds were all 30,10,10,10,10. There was always a super strong trait in every line which made each player only put 10 points into that trait line and still gain a very powerful benefit. In the new system this will still be true, but it will be tempered because people will be giving up going 20 or 30 points into multiple lines. This has allowed us to shift traits around so that more of them get play at different levels, meaning they don’t all have to compete against each other at tier 1.Will automated tournaments be cross-region or will they be locked to the region your team is part of, I ask this due to latency issues that one may encounter from US teams to EU teams trying to face eachother on equal ground (while not on a LAN event)?
2) This system is so much easier to balance. It is not reasonable to make 12 equally useful traits, particularly given how some of them had niche effects. Making 12 equal traits is harder, takes longer and ultimately leads to some traits seeing a lot less use. Finally an important point is that balance creates more choice as well because unbalanced and bad builds aren’t really options. The old system created a very small subset of über-builds which stomped out a lot of the good builds along with the bad ones.
3) Opportunity Costs are what make interesting choices. Trait tiers allow us to split the traits. 6 allowed in slot 1, 10 (6 tier 1 and 4 tier 2) allowed in slot 2, and 12(6 tier 1, 4 tier 2 and 2 tier 3) allowed in slot 3. The final 2 tier 3 traits are “elite”-like, in the sense that you can only ever have one of them on your build at once. If I’m making a damage warrior I am going to put 30 points into strength, same as every other big damage warrior, but now those characters are all guaranteed to be split at least in half forcing you to not take one of the two exclusive final traits. Before, anytime a character went 30 points in a line they were taking the same 3 (maybe 3 out of 4) traits.
4) Option Shock. New players at level 20 were clicking on a trait line for the first time and seeing 12 options which was very overwhelming. This gives them a bit of a reprieve to pick between a smaller number of traits at first and then learn more as they have played their character more.
5) Putting 30 points into a line left you with a climax of picking the third most interesting trait which did not feel good. Players want to feel like that decision to go 30 is a big decision and that when they make it they get to make a big decision that simply could not happen in the old system. Now when you commit to 30 points you are rewarded with an important choice as well as options that you didn’t previously have.
Finally, these are not the final balance numbers or often even the final traits/functionality and we will be iterating on this system as we move towards release. I know for certain there are already a number of changes I wish I could have made before this weekend, but they will have to wait until next time. If you had a really fun build before this change and it is lost now, post it in our beta forums and we can figure out how to make it viable. The intention here was not to remove fun, good builds but to create more viable builds that will increase the variety of characters in the game.
Jon P
How many rounds will there be (if any) and what maps will be selected for competitive play by default(if the amount of rounds is lower than the amount of maps available)?
Will changing utility skills and weapon sets while out of combat be disabled for Tournament mode?
Lately you have stated automated tournament winners will be able to receive “loot”, what do you mean by this?
- They are per data center.
- The automatic ones will be 8 team single elimination.
- Changing utility skills isn’t determined yet, but there will be some solution for tournaments that isn’t in yet.
Yes we have improved that for this beta weekend already.Will the guild cap. remain at 100 members for BWE2? If so, any plans to increase the capacity at launch?
The plan for guild cap is that guilds will be able to gain influence to up their cap. How this will work is not exactly determined yet, but the current limit of 100 is lower than the maximum a guild will be able to achieve.
Jon P
UPDATE: Just got a message from the guild guys that it isn’t influence, but will be some other factor that determines guild size allowed. Also it is not in the next BWE.
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